Creative Direction
Experimentation and Research
Zubr is an experimental virtual reality studio. I have been a senior member of the team since 2016. A key area of my focus is experimentation and research and development, in particular research into techniques and applications of 3D scanning and volumetric capture. The role encapsulates interesting and diverse applications of a range of challenges, including design, animation, fabrication, motion and realtime graphics. Zubr represents how over time I have applied my skills to design, to motion graphics, towards increasingly interactive and accessible creative projects.